> ## Documentation Index
> Fetch the complete documentation index at: https://docs.equinoxroleplay.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Criminal Guide

> A roleplay-focused introduction to criminal progression, job tiers, expectations, and building believable criminal stories in Equinox.

So you want to make a name for yourself? Nobody hands you a criminal empire. Nobody owes you connections, money, equipment, or respect.

**You build it.**

This guide is a primer for players interested in **criminal roleplay on Equinox**, from someone who's been around long enough to know that the best criminals aren't necessarily the ones pulling the biggest jobs.

They're the ones creating the best stories.

<Warning>
  ### This Is a Roleplay Guide

  Everything on this page exists specifically for **fictional gameplay within Equinox Roleplay**.

  It is not intended to provide real-world criminal instruction, advice, or guidance.
</Warning>

***

# Start Small

Everybody wants to be the person hitting banks, running crews, and making serious money.

That doesn't mean your character should arrive in the city already knowing everything.

Good criminal roleplay has progression.

Maybe you start with petty crime.

Maybe you meet someone who knows someone.

Maybe you get burned on your first job.

Maybe another criminal takes advantage of you.

Maybe the cops catch you.

Maybe that arrest introduces you to the person who eventually becomes your closest associate.

Don't rush to the endgame.

The climb is usually more interesting than the destination.

<Info>
  ### Criminal progression should feel earned.

  Connections, knowledge, reputation, and access to larger opportunities should develop naturally through roleplay.
</Info>

***

# Criminal Tiers

Criminal activities on Equinox are generally separated into **tiers** based on their progression, complexity, and expected police presence.

Higher-tier criminal activity generally represents more serious or advanced roleplay opportunities.

<Note>
  A higher tier does not automatically mean **better roleplay**.

  A Tier 1 situation with strong characters and good interaction can create a far better scene than a major heist rushed purely for profit.
</Note>

## Crime & Police Requirements

| Crime                   |   Tier  | Police Required |   Level\*   |
| ----------------------- | :-----: | :-------------: | :---------: |
| **House Robbery**       |  Tier 1 |        1        |      -      |
| **ATM Robbery**         |  Tier 1 |        1        |      -      |
| **Warehouse Robbery**   | Mission |        2        |      -      |
| **Bank Truck Delivery** |  Tier 2 |        2        |      -      |
| **Fleeca Bank Robbery** |  Tier 2 |        3        |      2      |
| Cargo Heist             |  Tier 2 |                 |      1      |
| **Vangelico Robbery**   |  Tier 2 |        3        |      3      |
| **Bank Truck Heist**    |  Tier 3 |        4        |      -      |
| **Paleto Bank Heist**   |  Tier 3 |        5        |      5      |
| **Pacific Bank** Heist  |  Tier 3 |        5        |      8      |
| Oil Rig Heist           |  Tier 4 |        5        |      -      |
| Bobcat Heist            |  Tier 4 |   COMING SOON   | COMING SOON |

<Card title="*Indicates for the new Heist Contracts Tablet" type="info">
  This level is to purchase the contract to initiate the crime. This system is new, and still in early phasing.
</Card>

<Warning>
  Police requirements represent the **minimum number of available officers required by the server** for the activity.

  Do not attempt to circumvent police requirements, manipulate officer availability, or exploit mechanics to begin an activity that would otherwise be unavailable.
</Warning>

***

# What the Tiers Mean

<CardGroup cols={2}>
  <Card title="Tier 1" icon="1">
    Entry-level criminal activity.

    These jobs are a good place for newer criminals to begin developing contacts, experience, and their reputation.
  </Card>

  <Card title="Tier 2" icon="2">
    Established criminal activity.

    Your character should generally have some experience, connections, and understanding of the criminal world before reaching this point.
  </Card>

  <Card title="Tier 3" icon="3">
    Serious criminal operations.

    These situations carry greater risk, stronger police responses, and more significant potential consequences.
  </Card>

  <Card title="Tier 4" icon="4">
    Major criminal activity.

    These jobs should feel significant. Treat them like major events in your character's criminal story rather than another routine paycheck.
  </Card>
</CardGroup>

### Mission Activities

Some activities may be labeled **Mission** rather than receiving a traditional numerical tier.

These activities may operate differently from normal criminal progression and may have their own requirements, objectives, or circumstances.
